> For the complete documentation index, see [llms.txt](https://tnenft.gitbook.io/the-new-elites/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tnenft.gitbook.io/the-new-elites/readme/tne-context/overview.md).

# OVERVIEW

Overview of the elements that make the game.

## DYNASTIES

In the game, a team is referred to as a **Dynasty**.

There are five dynasties, each with an equal amount of Elites and Thrones.

## ELITES

In the game, an NFT is referred to as an **Elite**.

Elites connect a player to the game, they are used to perform game functions.

Every elite has the opportunity to win a share of the reward.

Elites sit in a hierarchy of classes.

## CLASSES

In the game, an elite's rank is referred to as his **Class**.

There are seven classes, the highest classes are the most powerful.

Lower classes have more elites, meaning that class indicates rarity.&#x20;

## THRONES

In the game, the object that enables players to generate or eliminate influence points is referred to as a **Throne.**

Players must connect their elite to a throne if they intend to generate influence points for their dynasty.

## INFLUENCE

In the game, points are referred to as **Influence or Influence Points**.

Game winners are the team with the most influence points at the end of a war.

Winners receive the reward.

## REWARDS

33% of the mint funds are locked in TNE's smart contracts and used for game rewards.

Rewards are paid in $IOTA to game winners.

There are two reward tiers.
