> For the complete documentation index, see [llms.txt](https://tnenft.gitbook.io/the-new-elites/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tnenft.gitbook.io/the-new-elites/readme/introduction.md).

# INTRODUCTION

***The New Elites*** is an NFT collection where holders can use their NFTs in a team-based point competition. Each NFT receives tokens, and players use those tokens to generate points for a team. The team with the most points wins a reward, paid in $IOTA tokens.

TNE gamifies NFT ownership without real-time gameplay elements.

To incentivise participation, 33% of the mint funds are distributed as rewards directly to game winners. The team are allocating a large portion of the project funds for rewards to motivate holder engagement after the mint, and to build a strong community who feel like they are the project's focus.

**Community first, by design.**

***

## INCENTIVE SYSTEM

The incentive system is presented as a team-based [point competition](#point-game), where players work together to generate points for their team. The team who generates the most points wins the game.

Smart Contracts govern the game, where winners are rewarded with $IOTA tokens.

<figure><img src="/files/zfPRltpNVhzY2szQLL5J" alt="" width="563"><figcaption></figcaption></figure>

***

## POINT-GAME

The point-game centres around using a token to generate team points.

The basic game flow as follows:

1. NFTs ([Elites](/the-new-elites/readme/tne-context/elites.md)) receive a daily allocation of game tokens ([$IORO](/the-new-elites/readme/tokenomics/usdioro-token.md)).
2. Player collects their game tokens from The New Elites website.
3. [Player connects their Elite to a Throne](/the-new-elites/readme/gamification/throne-connections.md).\
   \- [Thrones](/the-new-elites/readme/tne-context/thrones.md) are game objects that generate or eliminate influence points.
4. Player [contributes $IORO](/the-new-elites/readme/gamification/contribute-tokens.md) to the throne(s) their Elite is connected to.
5. Player performs the [point generate/eliminate](/the-new-elites/readme/gamification/generate-eliminate-influence.md) action.
6. Points are generated/eliminted from the throne, and the throne's team ([Dynasty](/the-new-elites/readme/tne-context/dynasties.md)) score.
7. Repeat steps 2+4+5 — collecting tokens, contributing them to a throne, and generating/eliminating influence points.

Players must strategically allocate their tokens to thrones, and diligently generate points for their team (or eliminate points from enemy teams) in a regular cadence.

The team who has the most influence points **at the end of a war** wins the game.

<figure><img src="/files/nd2nvdjuwdZa0iOW97Bj" alt="" width="375"><figcaption></figcaption></figure>

***

## REWARD POOL

The New Elites offers an unrivalled pay-out for game winners, where **33% OF THE MINT IS RESERVED FOR THE REWARD POOL**. TNE is one of very few projects to share so much of its revenue, so quickly after launch, and while the project is not profitable. The vision is community first by design.

***

## SEASONS AND GROWTH

The project team's initial vision was to grow The New Elites in seasons.

The intention was to incorporate additional game functions into each season, including upgrades to the user interface, and improvements to the user experience.

However, due to technical resourcing issues, The New Elites can not continue beyond 2024.

Therefore, the project will launch at an accelerated pace and conclude within a single season.\
The scope of The New Elite's platform is now expressly to showcase a novel system that incorporates NFT ownership with rewards and game-theory.

<figure><img src="/files/ULrcnHFlNyjVDXNqiXCV" alt="" width="563"><figcaption></figcaption></figure>

***

### SEASON STRUCTURE

Seasons contain periods of active gameplay.

* Active gameplay periods are labelled "WAR"

The New Elites rolls out the inaugural (and only) season with a single WAR.

The WAR lasts for 10 days.

Rewards are sent to accounts holding NFTs that belong to the winning team.

Rewards are sent to the aforementioned accounts at the end of the WAR.

* Rewards are distributed in Tiers, some winners receive more than others in their team.

The season is considered over at the end of the WAR.

The project is considered over at the end of the season.

**Technical support and development will not continue into 2025.**

{% hint style="info" %}
**It is important to understand that the project team can not continuing building beyond the inaugural season.** **Interest in this project must be calibrated accordingly.**

The project team decided to build a product before a capital raise event (i.e. minting NFTs). Building in deficit is a high risk venture, and with delays, continued technical development become unfeasible. Unfortunately, this is the situation the project team is facing.

Considering factors beyond the control of TNE's project team, **the inaugural season must be considered a final stand alone product.**

TNE NFTs must not been seen as a speculative investment, rather, access to try out an innovative system that merges NFTs with game theory and rewards.

This project will not continue beyond December 2024.
{% endhint %}


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