THE NEW ELITES
  • LITEPAPER
    • INTRODUCTION
    • GAMIFICATION
      • CORE CONCEPT
      • COLLECT TOKENS
      • THRONE CONNECTIONS
      • CONTRIBUTE TOKENS
      • GENERATE/ELIMINATE INFLUENCE
      • REWARD TIERS
    • TNE CONTEXT
      • OVERVIEW
      • DYNASTIES
      • ELITES
      • CLASSES
      • THRONES
      • INFLUENCE
    • TOKENOMICS
      • $IORO TOKEN
      • OUTDATED -- TOKEN ECONOMY
      • OUTDATED -- REASONING
  • GUIDES
    • FAQ
    • MINT ELITES
      • MINT ERROR
    • COLLECT TOKENS
    • CONNECT TO THRONE
      • RULER
      • PATRON
      • ATTACKER
    • LEAVE THRONE
    • CONTRIBUTE TOKENS
    • MANAGE ELITES
    • TRADING ELITES
      • SELL AN ELITE - START FROM TNE WEBSITE
      • ADJUST SALE PRICE ON MAGIC SEA
      • REMOVE NFT FROM SALE
      • SELL NFT DIRECTLY FROM MAGIC SEA
      • BUY AN ELITE ON MAGIC SEA
    • USING MULTIPLE EVM ACCOUNTS
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  2. TNE CONTEXT

INFLUENCE

Overview of INFLUENCE.

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Last updated 4 months ago

In the game, points are referred to as Influence or Influence Points.

Thrones generate influence points.

The dynasty score is the sum of all influence points their thrones have generated.

Game winners are the dynasty with the highest score at the end of a war.

Winners receive the reward.

A chart displaying the scores of each dynasty is hosted on the home page.