CORE CONCEPT
An overview of The New Elites gamification.
The dynasty that generates the most influence points during a war wins the reward.
GOAL
Players must help their dynasty gain the most influence points during a war.
Players either generate influence for their dynasty, or eliminate influence from an enemy dynasty.
POINT-GAME
The point-game centres around using a token to generate team points.
The basic game flow as follows:
Player collects their game tokens from The New Elites website.
Player connects their Elite to a Throne. - Thrones are game objects that generate or eliminate influence points.
Player contributes $IORO to the throne(s) their Elite is connected to.
Player performs the point generate/eliminate action.
Points are generated/eliminted from the throne, and the throne's team (Dynasty) score.
Repeat steps 2+4+5 — collecting tokens, contributing them to a throne, and generating/eliminating influence points.
Players must strategically allocate their tokens to thrones, and diligently generate points for their team (or eliminate points from enemy teams) on a regular cadence.
The team who has the most influence points at the end of a war wins the game.
GENERATING INFLUENCE
The ability to generate influence points requires three main actions:
The player must create a connection between one of his elites and a throne from his dynasty.
The player must contribute tokens to the throne when creating the connection.
The player clicks an action button to generate influence points when their elite is connected to a throne from his dynasty and has tokens contributed to it.
The action to generate points activates a cool down period that locks the elite and the contributed tokens to the throne until the cool-down period ends.
Players can actively manage the amount of tokens they contribute to thrones after the elite<>throne connection is established.
ELIMINATING INFLUENCE
The ability to eliminate influence points from an enemy requires three main actions:
The player must create a connection between one of his elites and an enemy throne.
The player must contribute tokens to the throne when creating the connection.
The player clicks an action button to eliminate influence points when their elite is connected to an enemy throne and has tokens contributed to it.
The action to eliminate points activates a cool down period that locks the elite and the contributed tokens to the throne until the cool-down period ends.
Players can actively manage the amount of tokens they contribute to thrones after the elite<>throne connection is established.
RULES
When connecting an elite to a throne, players must contribute at least 1 $IORO token. - Players must have $IORO tokens before connecting their elite to a throne.
One ruler per throne.
A cool-down goes into effect after an elite generates influence.
Players must wait until the cool-down period ends before they can: a) Change the amount of tokens contributed to the throne. b) Leave the throne.
Elites can leave any throne they are connected to, so long as a cool down period is not active.
Elites can change their token contributions at any time, so long as a cool down period is not active.
Tokens contributed to thrones remain in the player's account, they are not forfeited or burned.
Generating influence locks the player's tokens and elite to the throne until cool-down ends.
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